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Resources drain way too fast. I don't think there should be survival elements at all.

Thanks for your feedback. Maybe, these two things can help you when lacking resources: 1 - You can never die directly due to hunger or thirst. 2 - There are many upgrades hidden in the world that expand the food and water limits. 

But there's a limited amount of rations in the entire game, right?

That's right. The main design principle of the game is that everything is fixed: Enemies, rations, ammunition... Still, you cannot end up in a dead end. Everytime you die you start again with ALL progress retained.

Let me know if you need a hint or two on where to find stuff. Will be glad to help ;)

Start again where? What counts as progress?

Sorry, I told you wrong. The published version does not have this feature yet. In the last years I have updated the game and included the revival feature. Now, if you die, you just respawn in the starting area with all collectibles retained and all killed enemies still dead. Additionally, there are shortcuts that you activate while you progress so you can easily reach certain places from the start. I'll see if I can publish the new version soon. If you want, I can send it to you directly. 

Fun game, delivering nice open-world exploration.

The world is well crafted. It's not too small nor too big. Here and there you solve a puzzle, find a more or less hidden new weapon, some water or ammo supplies or some tool unlocking a couple of locked area,  dying a lot in the process to radiations, mines and various enemies.

As you find notes and alien artifacts you uncover the story of the world while also uncovering your past and crafting your own story.

The game is fun from start to finish ; note that it is also very stable.

@CryptRat, Thanks a lot for your review. Glad, you enjoyed Cosmodog.

Great post-apocalyptic survival retro game.

Thank you!